
This one, it seems is best left short and sweet. Fate: Undiscovered Realms is almost exactly the same game as Fate. Added to the pot are:
! A Story-arc! Now you've got a goal other than fame and glory! Yay! (The story still feels tacked-on, but it's a mild improvement.)
! Several new NPC quest mechanics! Collect a number of mini-monsters, escort a wounded NPC to a given level, or activate and then defend a shrine for a given period of time.
! Expanded content! Lots of new item types, lots of new monsters, lots of new pets, and lots of new dungeon themes.
They've also gone and given different pet types different movement speeds. While this can be a bit annoying when your crystal golem thing seems to always lag behind you and never manages to actually get involved in combat, it does add a bit more strategy to pet selection (pet selection is still done via the fish-feeding mechanic.)
Honestly, This feels more like an add-on than a true sequel. It's built on the same engine, has the same flaws, and doesn't add enough to gameplay to justify the second purchase. Bottom line? If you love Fate, then Fate: Undiscovered Realms is likely to be just as much or more fun. If you never played it, then this is a better first buy, despite the tacked-on story claiming it starts with your triumphant return to the surface. If you weren't overly fond of the first one, this won't entice you.
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